Ok, you guys SO owe me. This is a little project I've been working on. Firstoff, download this program (TunerProRT). Don't be a tightwad and register it for christ sakes!
Or the Ostrich emulator for emulating. Real time emulating does not seem to work for me right now, so I'd use their chip burner (it's the best I've found).
Now attached is the template that is the actual 'hack' for the chip, the TunerProRT program is only a display/interface program (i.e. one must still go through the tedius process of 'hacking' the chip).
I'll post a couple of calibrations as well in following post.
Enjoy, ya bastards!
PS-Hmmm, the system won't let me attach the definition or .bin files, as they are 'invalid' type. Mods, can ya help a brotha' out? I think the Speedzillers would like to have this....
Try to to hange the extension to .txt and make a note in the read me file to change them to the correct extension before using them. ie 996xdf.txt and then change to 996xdf.xdf
Now, if you could attach that template or whatever, to allow and old idiot like myself to try to make sense of the data, I'll be happy as a pig in shit!
Cheers!
Barry.
__________________ Old Baldy / WWBO #451
Ducati 996
Kawasaki KLR 650 '02
Kawasaki KLR650 '06 OB's Blog
Yes, I sure have. Works good. In fact quite a bit of the cracking I was able to do was due to it. The difference b/t this and it is that you can work with the maps in 3-D, so getting a good, smooth map is much easier. If I can figure out what's up with the emulator/ecu interface that is preventing the values being manipulated real-time that will be an option too.
Attached is an example of a fuel map, I would expect that you would agree that the interface is more intuitive than text.
Man, this is so cool. I'm having fun just learning this software (I'm a complete dunce with this stuff), and have ordered the chip burner (and will be registering the software! ).
1. Is there any easy way for me to convert/translate the TPS values from degrees to % open within the TunerPro RT software?
2. Am I correct in assuming that the air temp correction is actually in F, not C?
3. How do I translate the Rev limiter from hex to RPM? (and why are there 2 limiters?)
thx
OB
__________________ Old Baldy / WWBO #451
Ducati 996
Kawasaki KLR 650 '02
Kawasaki KLR650 '06 OB's Blog
#1 5 deg is closed plate (150mV setting) another 85 deg is fully open.
#2 Air temp is in deg C
#3 Really not sure about the rev-limit deal at this time. It's a holdover from Wayne Orwig's ecuedit program. I'd leave it alone. You can manipulate the rpm points for changing rev-limit.
My Moates chip reader/burner arrived today, with 3 x blank new 27SF512 EEPROMs.
Am using the very cool TunerPro s/ware from desmo11, and have played with changing the air pressure trims, some fuel mapping dwell numbers and so on, just for the hell of it (my project bike is still in pieces). Pretty cool that I can overwrite/update the same chip many times, so I'll have 3 chips with changes that I can dyno compare quite quickly at a time, and if I have to burn new images, it only takes a minute or two.
Having a ball learning this stuff. Some very clever guys out there, helping us idiots play with our toys!
__________________ Old Baldy / WWBO #451
Ducati 996
Kawasaki KLR 650 '02
Kawasaki KLR650 '06 OB's Blog
hmmm, are you loading the definition file (.xdf) too?
I'll check on this thread, please don't PM me as my box fills up. Also, other folks might have the same questions you do so it'll be a good reference for everyone.
For starters are the .bin files renamed to actual .bin file extention names? What are you doing with the .xdf files? They are the template for the thing to interpret the .bin files.
It's probably a silly mistake somewhere so stick with it. If you can describe exactly what you are doing to try to open it would help.
To edit the variables, you just double-click the item's name in the left hand boxes. Double click base fuel map (or whatever I named it, maybe horizontal fuel) and you'll get the table. Click the graph and that'll give you the 3D plot. I think control-shift will let you spin the graph around which you will need to do every time (don't know why).