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Old 11-26-2009, 07:08 PM
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Gog Gog is offline
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Join Date: Dec 2005
Location: Halifax, Nova Scotia, Canada
Posts: 3,777
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Glad someone's a fan!

Did this up last night for MileStone to look at!
[youtube]alwtdEKjvwg[/youtube]

Here' MileStone's latest on SBK-X!
It's Ben celebrating his championship @ Portimão

[youtube]i2J6QKmKNtE[/youtube]

MileStone:
"One of the most frequent requests was a “more lively” environment, since we had static two-dimensional spectators, an empty pit lane, and so on. We totally agreed that we had to push hard in that direction, because we wanted to get the tracks’ detail to the same level of bike’s and riders’ one. So, first of all, we had to optimize all the rest of the game, to gather the memory and CPU performance needed to render some… yes, thousands, of animated, 3D spectators.
Done.

..Well, putting it this way, sounds a bit on the easy side, but believe me, it isn’t at all! Anyway, at the end our 3D Engine gurus solved it and suddenly we could fill the grandstands, the hills, and yes, the pit lane too! It’s really amazing to see the difference, and to blaze by at 300km/h under the waving chequered flag. Did I say “waving”? Yes, we put in animated marshals, too, and the race director on the final straight. They react to the race’s events and signal threats and everything else, there, on track, corner by corner."

Hopefully, we'll get 6 Axis controller support and then we can see what we can do!!!Double the axis and that starts to make sense and it's a positive step towards more realism and less arcade. With these controllers. it is possible to tilt forward and sideways for looking and still have enough axis for rider up/down side to side/steering and dedicated axis for back brake.. powerslide/drifting here we come.

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