I wouldn't mind if the people using that view were slower because of the wind resistance they would encounter 10 feet up in the air!

If it sim, it is unfair to be up there in the air!
I have to relearn auto rider movement for This 08 version. MGP7 was full axis slider rider movement...wicked! WAY harder still! but...much more realistic. I even have a "twist" on my stick that I wish could control knee movements. You know how we steer and make subtle inputs with knees and elbows in reality! That would be totally hard but really fun in sim.
I want to see ACTUAL, scanned tracks like IRacing has. Accurate so we dont have to relearn the tracks every version.
I use a joystick so IMHO it's easier to
control the throttle over keypad users or, god forbid, keyboard players. That is key to simulation settings success. The best way is to start on the 125s.
wearcam
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In his 1896 paper , George Stratton reported on experiments in which he wore eyeglasses that inverted his visual field of view. Stratton argued that since the image upon the retina was inverted, it seemed reasonable to examine the effect of presenting the retina with an ``upright image''. His ``upside-down'' glasses consisted of two lenses of equal focal length, spaced two focal lengths, so that rays of light entering from the top would emerge from the bottom, and vice-versa. Stratton, upon first wearing the glasses, reported seeing the world upside-down, but, after an adaptation period of several days, was able to function completely normally with the glasses on.
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Using the cockpit is very similar but only takes a coupla days. After a bit, you will never go back.

Dont look at the horizon!
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drthompson65 Cool! This is MotoGP 08? Might have to get it.
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Did you buy it? What do you think of it?